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Project Deep Blue

The Deep Blue was a 4-week project i worked on with 5 other teammates. Together we created a 3 underwater game in a custom game engine written in C++ using OpenGL The engine was developed by me and the two other programmers in my team.

I mainly worked on the rendering side of things going all the way from rendering a triangle with colors to supporting multiple light sources, shadow mapping, normalmapping, specular mapping, bloom, hdr, gradient fog, and more.

  • Date:10/03/2017
  • Categories:Game, Shaders, C++, OpenGL, Video, Screenshots
  • Skills:C++, OpenGL, GLSL