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Project Vrequency VisoR

Vrequency VisoR is a stealth action game where you have to sneak around and disable robots without being spotted to progress. The game is set in a futuristic factory.

During this project, we learned a lot about interaction design for VR games. We also quickly noticed how important good prototyping is since there is not much common knowledge around VR games yet so game ideas have to be tested before they get fully implemented.

We created the game using Unreal Engine 4 and using the HTC Vive. We worked on it for 9 weeks with a team of 3 programmers and 3 artists.

  • Date:20/07/2017
  • Categories:Game, Shaders, Unreal, VR, Video, Screenshots
  • Skills:Programming, Unreal Engine 4, VR, Post Processing, Shaders